What you can do is call down reinforcements from a dropship, which ferries them over from your base to a designated drop point (which you must hold securely at that point, otherwise the dropship can't land), and these reinforcements are purchased using points accumulated by holding "victory locations" on the map or destroying enemy troops. The Ground Control concept is designed to distil strategy down to a very fundamental level there's no base building, no unit manufacturing, and no resource management. After a few years at the grindstone, the Massive boys and girls (we're not being pass-remarkable, that's the name of the company) have turned out a sibling - and based on looks alone, it's a bit of a stunner. ![]() And then there's today's subject, a sequel to the cult hit Ground Control, which we dub a "cult hit" because while it didn't make a huge impact commercially, many of those who bought it did play it religiously for months online, and it's generally held in very high regard by strategy and tactics aficionados. ![]() There's Rome: Total War, for a start, the very sight of which is enough to get any budding centurion looking uncomfortable about his tented toga. ![]() That's not to say that armchair generals don't have a few cracking games to look forward to on the PC this year. Oh, all right then, and possibly even Command & Conquer: Generals, if you like that sort of thing. They're not quite here yet, but Doom III, Half-Life 2 and, god knows, perhaps even Duke Nukem Forever (ha!) are on their way, restoring the FPS game to prominence in the PC market after a few barren years which saw some pretty rubbish shoot-'em-ups being utterly eclipsed by the likes of WarCraft III, Age of Mythology, Rise of Nations, Medieval: Total War. ![]() You go from real-time strategy games to first-person shooter games, then back to strategy and back to shooters once more - a cycle which has continued, in some form at least, since id incubated Wolfenstein and Westwood dreamt of Dune 2.Īt the moment, we're very much on the first-person shooter end of that cycle. It's a bit of a generalisation, but you could probably make a strong argument that says that PC gaming moves through a cycle of two distinct phases.
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